|Maximum Participants:||See your state page|
Two-player swiss-style matches.
See your state page for specific round timings.
All games are played with the basic Carcassonne game, with the following rule variations:
- Cities with two tiles give four points (not two).
- The Farmers value is calculated like this: For every meadow the number of farmers is calculated and a player with the most farmers receives 3 points for every city at that meadow.
* Note that every player can get the points for one city in this manner more than once!
Carcassonne Tournament Rules
Tournament rules can be found on the official site: Spielezentrum Herne. We encourage all players to read and understand them before the tournaments begin.
The opening six rounds are non-elimination two player matches. The tournament is managed with the Swiss system using the Buchholz-method (or Solkoff) as a tiebreaker (the lowest result of an opponent is discarded).
After these six rounds the top four players play a best of three semi finals (1v4 and 2v3). The winners of these matches contest the final. The starting player in these finals is the player with the better ranking after the initial 6 games. If there is a tie in a final, the game must be replayed, the player ranked second as starting player this time. If there still is a tie after two games, then the player ranked higher in the first six rounds is the winner.
For all games just the standard Carcassonne box is used.
Explanation: Swiss system
The software will allocate the Round One draw. In the initial six games the number of victories will be counted. We will use the Buchholz (Solkoff) method to resolve ties. This means that for every player the number of victories of his opponents will be summed up. For this the result of the weakest opponent will be discarded. The player placed at position one in a game by the software is the starting player. If there are still ties, then the difference of victory points over all six games will be summed up and used as tie-breaker.
All finals games will be played with time regulation using chess clocks. Every player gets a total of 15 minutes to finish the game (so they have an average of 25 seconds to place a tile). This means no game will last longer than 30 minutes.
To give players a little more time to think about their move, they should draw the next tile immediately after finishing their move, while the other player is doing his move. Playing this way is allowed at the world championships and we encourage players to play this way to avoid getting in time trouble.
If a player exceeds the time limit he loses the game - the game ends immediately.